Learning Objectives
- Find a vector orthogonal to two given vectors.
- Determine areas and volumes by using the cross product.
- Calculate the torque of a given force and position vector.
Using the Cross Product
The cross product is very useful for several types of calculations, including finding a vector orthogonal to two given vectors, computing areas of triangles and parallelograms, and even determining the volume of the three-dimensional geometric shape made of parallelograms known as a parallelepiped. The following examples illustrate these calculations.
Example: finding a unit vector orthogonal to two given vectors
Let [latex]\mathbf{a} = \langle 5,2,-1\rangle[/latex] and [latex]\mathbf{b} = \langle 0,-1,4\rangle[/latex]. Find a unit vector orthogonal to both [latex]\textbf a[/latex] and [latex]\textbf b[/latex].
try it
Find a unit vector orthogonal to both [latex]\textbf a[/latex] and [latex]\textbf b[/latex], where [latex]\mathbf{a} = \langle 4,0,3\rangle[/latex] and [latex]\mathbf{b} = \langle 1,1,4\rangle[/latex].
To use the cross product for calculating areas, we state and prove the following theorem.
THEOREM: area of a parallelogram
If we locate vectors [latex]\textbf u[/latex] and [latex]\textbf v[/latex] such that they form adjacent sides of a parallelogram, then the area of the parallelogram is given by [latex]||\mathbf{u} \times \mathbf{v}||[/latex] (Figure 1).
Proof
We show that the magnitude of the cross product is equal to the base times height of the parallelogram.
[latex]_\blacksquare[/latex]
Example: finding the area of a triangle
Let [latex]P=(1, 0, 0)[/latex], [latex]Q(0, 1, 0)[/latex], and [latex]R=(0, 0, 1)[/latex] be the vertices of a triangle (Figure 2). Find its area.
try it
Find the area of the parallelogram [latex]PQRS[/latex] with vertices [latex]P(1, 1, 0)[/latex], [latex]Q(7, 1, 0)[/latex], [latex]R(9, 4, 2)[/latex], and [latex]S(3, 4, 2)[/latex].
Watch the following video to see the worked solution to the above Try IT.
The Triple Scalar Product
Because the cross product of two vectors is a vector, it is possible to combine the dot product and the cross product. The dot product of a vector with the cross product of two other vectors is called the triple scalar product because the result is a scalar.
DEFINITION
The triple scalar product of vectors [latex]\textbf u[/latex], [latex]\textbf v[/latex], and [latex]\textbf w[/latex] is [latex]{\bf{u}}\cdot({\bf{v}}\times{\bf{w}})[/latex].
THEOREM: calculating a triple scalar product
The triple scalar product of vectors [latex]{\bf{u}}=u_1{\bf{i}}+u_2{\bf{j}}+u_3{\bf{k}}[/latex], [latex]{\bf{v}}=v_1{\bf{i}}+v_2{\bf{j}}+v_3{\bf{k}}[/latex], and [latex]{\bf{w}}=w_1{\bf{i}}+w_2{\bf{j}}+w_3{\bf{k}}[/latex] is the determinant of the [latex]3\times3[/latex] matrix formed by the components of the vectors:
[latex]{\bf{u}}\cdot({\bf{v}}\times{\bf{w}})=\begin{vmatrix}u_1&u_2&u_3 \\ v_1&v_2&v_3 \\w_1&w_2&w_3 \end{vmatrix}[/latex].
Proof
The calculation is straightforward.
Example: calculating the triple scalar product
Let [latex]{\bf{u}}=\langle1,3,5\rangle[/latex], [latex]{\bf{v}}=\langle2,-1,0\rangle[/latex], and [latex]{\bf{w}}=\langle-3,0,-1\rangle[/latex]. Calculate the triple scalar product [latex]{\bf{u}}\cdot({\bf{v}}\times{\bf{w}})[/latex].
try it
Calculate the triple scalar product [latex]{\bf{a}}\cdot({\bf{b}}\times{\bf{c}})[/latex], where [latex]{\bf{a}}=\langle2,-4,1\rangle[/latex], [latex]{\bf{b}}=\langle0, 3,-1\rangle[/latex], and [latex]{\bf{c}}=\langle5,-3,3\rangle[/latex].
When we create a matrix from three vectors, we must be careful about the order in which we list the vectors. If we list them in a matrix in one order and then rearrange the rows, the absolute value of the determinant remains unchanged. However, each time two rows switch places, the determinant changes sign:
[latex]\begin{vmatrix}a_1&a_2&a_3 \\ b_1&b_2&b_3 \\ c_1&c_2&c_3\end{vmatrix}=d \quad\begin{vmatrix}b_1&b_2&b_3 \\a_1&a_2&a_3 \\ c_1&c_2&c_3\end{vmatrix}=-d \quad \begin{vmatrix}b_1&b_2&b_3 \\c_1&c_2&c_3 \\ a_1&a_2&a_3\end{vmatrix}=d \quad\begin{vmatrix}c_1&c_2&c_3 \\b_1&b_2&b_3 \\ a_1&a_2&a_3\end{vmatrix}=-d[/latex].
Verifying this fact is straightforward, but rather messy. Let’s take a look at this with an example:
[latex]\begin{aligned} \begin{vmatrix}1&2&1 \\ -2&0&3 \\4&1&-1\end{vmatrix} &=\begin{vmatrix}0&3 \\1&-1\end{vmatrix}-2\begin{vmatrix}-2&3 \\4&-1\end{vmatrix}+\begin{vmatrix}-2&0 \\4&1\end{vmatrix} \\ &=(0-3)-2(2-12)+(-2-0)=-3+20-2=15. \end{aligned}[/latex]
Switching the top two rows we have
[latex]\begin{aligned} \begin{vmatrix}-2&0&3 \\1&2&1\\ 4&1&-1\end{vmatrix} &=-2\begin{vmatrix}2&1 \\1&-1\end{vmatrix}+3\begin{vmatrix}1&2 \\4&1\end{vmatrix} \\ &=-2(-2-1)+3(1-8)=6-21=-15. \end{aligned}[/latex]
Rearranging vectors in the triple products is equivalent to reordering the rows in the matrix of the determinant. Let [latex]{\bf{u}}=u_1{\bf{i}}+u_2{\bf{j}}+u_3{\bf{k}}[/latex], [latex]{\bf{v}}=v_1{\bf{i}}+v_2{\bf{j}}+v_3{\bf{k}}[/latex], and [latex]{\bf{w}}=w_1{\bf{i}}+w_2{\bf{j}}+w_3{\bf{k}}[/latex]. Applying Theorem: Calculating a Triple Scalar Product, we have
[latex]{\bf{u}}\cdot({\bf{v}}\times{\bf{w}})=\begin{vmatrix}u_1&u_2&u_3 \\ v_1&v_2&v_3 \\w_1&w_2&w_3\end{vmatrix}\text{ and }{\bf{u}}\cdot({\bf{w}}\times{\bf{v}})=\begin{vmatrix}u_1&u_2&u_3 \\w_1&w_2&w_3 \\v_1&v_2&v_3\end{vmatrix}[/latex].
We can obtain the determinant for calculating [latex]{\bf{u}}\cdot({\bf{w}}\times{\bf{v}})[/latex] by switching the bottom two rows of [latex]{\bf{u}}\cdot({\bf{v}}\times{\bf{w}})[/latex]. Therefore, [latex]{\bf{u}}\cdot({\bf{v}}\times{\bf{w}})=-{\bf{u}}\cdot({\bf{w}}\times{\bf{v}})[/latex].
Following this reasoning and exploring the different ways we can interchange variables in the triple scalar product lead to the following identities:
[latex]\begin{aligned} {\bf{u}}\cdot({\bf{v}}\times{\bf{w}})&=-{\bf{u}}\cdot({\bf{w}}\times{\bf{v}}) \\ {\bf{u}}\cdot({\bf{v}}\times{\bf{w}})&={\bf{v}}\cdot({\bf{w}}\times{\bf{u}})={\bf{w}}\cdot({\bf{u}}\times{\bf{v}}). \end{aligned}[/latex]
Let [latex]\textbf u[/latex] and [latex]\textbf v[/latex] be two vectors in standard position. If [latex]\textbf u[/latex] and [latex]\textbf v[/latex] are not scalar multiples of each other, then these vectors form adjacent sides of a parallelogram. We saw in Theorem: Area of a Parallelogram that the area of this parallelogram is [latex]||{\bf{u}}\times{\bf{v}}||[/latex]. Now suppose we add a third vector [latex]\textbf w[/latex] that does not lie in the same plane as [latex]\textbf u[/latex] and [latex]\textbf v[/latex] but still shares the same initial point. Then these vectors form three edges of a parallelepiped, a three-dimensional prism with six faces that are each parallelograms, as shown in Figure 3. The volume of this prism is the product of the figure’s height and the area of its base. The triple scalar product of [latex]\textbf u[/latex], [latex]\textbf v[/latex], and [latex]\textbf w[/latex] provides a simple method for calculating the volume of the parallelepiped defined by these vectors.
THEOREM: volume of a parallelepiped
The volume of a parallelepiped with adjacent edges given by the vectors [latex]\textbf u[/latex], [latex]\textbf v[/latex], and [latex]\textbf w[/latex] is the absolute value of the triple scalar product:
[latex]\large{V=|{\bf{u}}\cdot({\bf{v}}\times{\bf{w}})|}[/latex].
See Figure 3.
Note that, as the name indicates, the triple scalar product produces a scalar. The volume formula just presented uses the absolute value of a scalar quantity.
Proof
The area of the base of the parallelepiped is given by [latex]||{\bf{v}}\times{\bf{w}}||[/latex]. The height of the figure is given by [latex]||\text{proj}_{{\bf{v}}\times{\bf{w}}}{\bf{u}}||[/latex]. The volume of the parallelepiped is the product of the height and the area of the base, so we have
[latex]\begin{aligned} v&=||\text{proj}_{{\bf{v}}\times{\bf{w}}}{\bf{u}}|| \ ||{\bf{v}}\times{\bf{w}}|| \\ &=\left|\frac{{\bf{u}}\cdot({\bf{v}}\times{\bf{w}})}{||{\bf{v}}\times{\bf{w}}||}\right| \||{\bf{v}}\times{\bf{w}}|| \\ &=|{\bf{u}}\cdot({\bf{v}}\times{\bf{w}})|. \end{aligned}[/latex]
[latex]_\blacksquare[/latex]
Example: calculating the volume of a parallelepiped
Let [latex]{\bf{u}}=\langle-1,-2,1\rangle[/latex], [latex]{\bf{v}}=\langle4,3,2\rangle[/latex], and [latex]{\bf{w}}=\langle0,-5,-2\rangle[/latex]. Find the volume of the parallelepiped with adjacent edges [latex]\textbf u[/latex], [latex]\textbf v[/latex], and [latex]\textbf w[/latex] (Figure 4).
try it
Find the volume of the parallelepiped formed by the vectors [latex]{\bf{a}}=3{\bf{i}}+4{\bf{j}}-{\bf{k}}[/latex], [latex]{\bf{b}}=2{\bf{i}}-{\bf{j}}-{\bf{k}}[/latex], and [latex]{\bf{c}}=3{\bf{j}}+{\bf{k}}[/latex].
Watch the following video to see the worked solution to the above Try IT.
Applications of the Cross Product
The cross product appears in many practical applications in mathematics, physics, and engineering. Let’s examine some of these applications here, including the idea of torque, with which we began this section. Other applications show up in later chapters, particularly in our study of vector fields such as gravitational and electromagnetic fields (Introduction to Vector Calculus).
Example: using the triple scalar product
Use the triple scalar product to show that vectors [latex]{\bf{u}}=\langle2,0,5\rangle[/latex], [latex]{\bf{v}}=\langle2,2,4\rangle[/latex], and [latex]{\bf{w}}=\langle1,-1,3\rangle[/latex] are coplanar—that is, show that these vectors lie in the same plane.
try it
Are the vectors [latex]{\bf{a}}={\bf{i}}+{\bf{j}}-{\bf{k}}[/latex], [latex]{\bf{b}}={\bf{i}}-{\bf{j}}+{\bf{k}}[/latex], and [latex]{\bf{c}}={\bf{i}}+{\bf{j}}+{\bf{k}}[/latex] coplanar?
Example: finding an orthogonal vector
Only a single plane can pass through any set of three noncolinear points. Find a vector orthogonal to the plane containing points [latex]P=(9, -3, -2)[/latex], [latex]Q=(1, 3, 0)[/latex], and [latex]R=(-2,5,0)[/latex].
We have seen how to use the triple scalar product and how to find a vector orthogonal to a plane. Now we apply the cross product to real-world situations.
Sometimes a force causes an object to rotate. For example, turning a screwdriver or a wrench creates this kind of rotational effect, called torque.
DEFINITION
Torque, [latex]\tau[/latex] (the Greek letter tau), measures the tendency of a force to produce rotation about an axis of rotation. Let [latex]\textbf r[/latex] be a vector with an initial point located on the axis of rotation and with a terminal point located at the point where the force is applied, and let vector [latex]\textbf F[/latex] represent the force. Then torque is equal to the cross product of [latex]\textbf r[/latex] and [latex]\textbf F[/latex]:
[latex]\tau={\bf{r}}\times{\bf{F}}[/latex].
See Figure 5.
Think about using a wrench to tighten a bolt. The torque [latex]\tau[/latex] applied to the bolt depends on how hard we push the wrench (force) and how far up the handle we apply the force (distance). The torque increases with a greater force on the wrench at a greater distance from the bolt. Common units of torque are the newton-meter or foot-pound. Although torque is dimensionally equivalent to work (it has the same units), the two concepts are distinct. Torque is used specifically in the context of rotation, whereas work typically involves motion along a line.
Example: evaluating torque
A bolt is tightened by applying a force of [latex]6[/latex] N to a [latex]0.15[/latex]-m wrench (Figure 6). The angle between the wrench and the force vector is [latex]40^{\small\circ}[/latex]. Find the magnitude of the torque about the center of the bolt. Round the answer to two decimal places.
try it
Calculate the force required to produce [latex]15\text{N}\cdot\text{m}[/latex] torque at an angle of [latex]30^{\small\circ}[/latex] from a [latex]150[/latex]-cm rod.
Watch the following video to see the worked solution to the above Try IT.
Try It
Candela Citations
- CP 2.42. Authored by: Ryan Melton. License: CC BY: Attribution
- CP 2.38. Authored by: Ryan Melton. License: CC BY: Attribution
- CP 2.40. Authored by: Ryan Melton. License: CC BY: Attribution
- Calculus Volume 3. Authored by: Gilbert Strang, Edwin (Jed) Herman. Provided by: OpenStax. Located at: https://openstax.org/books/calculus-volume-3/pages/1-introduction. License: CC BY-NC-SA: Attribution-NonCommercial-ShareAlike. License Terms: Access for free at https://openstax.org/books/calculus-volume-3/pages/1-introduction