4.3: The Terminology of Probability

Probability is a measure that is associated with how certain we are of outcomes of a particular experiment or activity. An experiment is a planned operation carried out under controlled conditions. If the result is not predetermined, then the experiment is said to be a chance experiment. Flipping one fair coin twice is an example of an experiment.

A result of an experiment is called an outcome. The sample space of an experiment is the set of all possible outcomes. Three ways to represent a sample space are: to list the possible outcomes, to create a tree diagram, or to create a Venn diagram. The uppercase letter S is used to denote the sample space. For example, if you flip one fair coin, S = {H, T} where H = heads and T = tails are the outcomes.

An event is any combination of outcomes. Upper case letters like A and B represent events. For example, if the experiment is to flip one fair coin, event A might be getting at most one head. The probability of an event A is written P(A).

The probability of any outcome is the long-term relative frequency of that outcome. Probabilities are between zero and one, inclusive (that is, zero and one and all numbers between these values). P(A) = 0 means the event A can never happen. P(A) = 1 means the event A always happens. P(A) = 0.5 means the event A is equally likely to occur or not to occur. For example, if you flip one fair coin repeatedly (from 20 to 2,000 to 20,000 times) the relative frequency of heads approaches 0.5 (the probability of heads).

Equally likely means that each outcome of an experiment occurs with equal probability. For example, if you toss a fair, six-sided die, each face (1, 2, 3, 4, 5, or 6) is as likely to occur as any other face. If you toss a fair coin, a Head (H) and a Tail (T) are equally likely to occur. If you randomly guess the answer to a true/false question on an exam, you are equally likely to select a correct answer or an incorrect answer.

To calculate the probability of an event A when all outcomes in the sample space are equally likely, count the number of outcomes for event A and divide by the total number of outcomes in the sample space. For example, if you toss a fair dime and a fair nickel, the sample space is {HH, TH, HT, TT} where T = tails and H = heads. The sample space has four outcomes. A = getting one head. There are two outcomes that meet this condition {HT, TH}, so [latex]\displaystyle{P}{({A})}=\frac{{2}}{{4}}={0.5}[/latex].

Suppose you roll one fair six-sided die, with the numbers {1, 2, 3, 4, 5, 6} on its faces. Let event E = rolling a number that is at least five. There are two outcomes {5, 6}. [latex]\displaystyle{P}{({E})}=\frac{{2}}{{6}}[/latex] as the number of repetitions grows larger and larger.

This important characteristic of probability experiments is known as the law of large numbers which states that as the number of repetitions of an experiment is increased, the relative frequency obtained in the experiment tends to become closer and closer to the theoretical probability. Even though the outcomes do not happen according to any set pattern or order, overall, the long-term observed relative frequency will approach the theoretical probability. (The word empirical is often used instead of the word observed.)

This video gives more examples of basic probabilities.

Empirical and Theoretical Probability Video

Try these problems to see if you have a good understanding of Empirical and Theoretical Probability

It is important to realize that in many situations, the outcomes are not equally likely. A coin or die may be unfair, or biased. Two math professors in Europe had their statistics students test the Belgian one Euro coin and discovered that in 250 trials, a head was obtained 56% of the time and a tail was obtained 44% of the time. The data seem to show that the coin is not a fair coin; more repetitions would be helpful to draw a more accurate conclusion about such bias. Some dice may be biased. Look at the dice in a game you have at home; the spots on each face are usually small holes carved out and then painted to make the spots visible. Your dice may or may not be biased; it is possible that the outcomes may be affected by the slight weight differences due to the different numbers of holes in the faces. Gambling casinos make a lot of money depending on outcomes from rolling dice, so casino dice are made differently to eliminate bias. Casino dice have flat faces; the holes are completely filled with paint having the same density as the material that the dice are made out of so that each face is equally likely to occur. Later we will learn techniques to use to work with probabilities for events that are not equally likely.

Here is a video explaining Conditional probability. Conditional probability is when you have more than one event and the second event relies on the first event. See: What is Conditional Probability for a further explanation and watch: Conditional Probability Explained Visually


 

Understanding Terminology and Symbols

It is important to read each problem carefully to think about and understand what the events are. Understanding the wording is the first very important step in solving probability problems. Reread the problem several times if necessary. Clearly identify the event of interest. Determine whether there is a condition stated in the wording that would indicate that the probability is conditional; carefully identify the condition, if any.

Example

The sample space S is the whole numbers starting at one and less than 20.

  1. S = _____________________________Let event A = the even numbers and event B = numbers greater than 13.
  2. A = _____________________, B = _____________________
  3. P(A) = _____________, P(B) = ________________
  4. A′ = _____________, P(A′) = _____________
  5. P(A) + P(A′) = ____________

Solution:

  1. S = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19}
  2. A = {2, 4, 6, 8, 10, 12, 14, 16, 18}, B = {14, 15, 16, 17, 18, 19}
  3. [latex]\displaystyle{P}{({A})}=\frac{{9}}{{19}},{P}{({B})}=\frac{{6}}{{19}}[/latex]
  4. [latex]\displaystyle{A'}={1},{3},{5},{7},{9},{11},{13},{15},{17},{19};{P}{({A}′right)}=\frac{{10}}{{19}}[/latex]
  5. P(A)+P(A’)=[latex]\displaystyle{1}{\left(\frac{{9}}{{19}}+\frac{{10}}{{19}}\right)={1}}[/latex]

Probability Distribution Tables

Concept Review

In this module we learned the basic terminology of probability. Theoretical Probability is the probability you can expect theory in theory. For example, we expect a six sided dice to show a four 1/6 of the time. Empirical (experimental) probability is probability calculated during experiments, direct observation, experience, or practice. For example, if we were to roll a dice 1,000 times and find that a four is rolled 1/2 of the time, this would indicate that we do not have a fair die.

References

“Countries List by Continent.” Worldatlas, 2013. Available online at http://www.worldatlas.com/cntycont.htm (accessed May 2, 2013).

“Conditional Probability.” Math is fun. 2019. Available online at https://www.mathsisfun.com/data/probability-events-conditional.html

“Khan Academy.” Conditional probability explained visually, 2019. Available online at https://www.khanacademy.org/computing/computer-science/cryptography/random-algorithms-probability/v/conditional-probability2

“Khan Academy.” Empirical and theoretical probability, 2019. Available online at https://www.khanacademy.org/math/probability/probability-geometry/probability-basics/v/comparing-theoretical-to-experimental-probabilites