{"id":4441,"date":"2016-10-03T21:16:08","date_gmt":"2016-10-03T21:16:08","guid":{"rendered":"https:\/\/courses.lumenlearning.com\/intermediatealgebra\/?post_type=chapter&#038;p=4441"},"modified":"2023-11-08T13:19:54","modified_gmt":"2023-11-08T13:19:54","slug":"introduction-9","status":"web-only","type":"chapter","link":"https:\/\/courses.lumenlearning.com\/cuny-hunter-collegealgebra\/chapter\/introduction-9\/","title":{"raw":"Introduction","rendered":"Introduction"},"content":{"raw":"<h3>Why learn about polynomials?<\/h3>\r\nIf you have ever watched a Pixar movie, you have seen computer generated images. \u00a0A very common method for generating graphics with a computer is to use what is called a wire mesh. \u00a0You can think of a wire mesh as a grid - like the ones we have used to graph lines - that has been bent and stretched to make a shape we want, as in the image of a dolphin below.\r\n\r\n<img class=\"wp-image-4663 aligncenter\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/121\/2016\/07\/15152901\/Dolphin_triangle_mesh-300x185.png\" alt=\"Dolphin rendered with a mesh of triangles\" width=\"493\" height=\"304\" \/>\r\n\r\nThe dolphin in the image was created by plotting points in space to create connected triangles. \u00a0This method of rendering graphics works well and is in wide use, but it takes a lot of computer memory. Recently, researchers have been investigating the use of polynomials for rendering graphics in part because it demands less memory in the process.[footnote]Loop, Charles, and Jim Blinn. Real-time GPU Rendering of Piecewise Algebraic Surfaces. <i>ACM SIGGRAPH 2006 Papers on - SIGGRAPH '06<\/i> (2006): n. pag. Web.[\/footnote]. \u00a0In this process, the surfaces that are rendered are made from solutions to algebraic polynomials. The image below shows some images of smooth-surfaced objects that were rendered using polynomials by researchers Charles Loop and Jim Blinn from Microsoft.\r\n\r\n[caption id=\"attachment_4664\" align=\"aligncenter\" width=\"703\"]<img class=\"wp-image-4664\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/121\/2016\/07\/15152903\/Screen-Shot-2016-06-07-at-1.13.14-PM-300x148.png\" alt=\"8 figures rendered with a computer using a polynomial algorithm instead of a triangular mesh. Shapes include a cone, cylinder, sphere, bowling pins, @, a torus and two original shapes.\" width=\"703\" height=\"347\" \/> Surfaces Rendered Using Polynomials.[\/caption]\r\n\r\nIn this module, you will learn how to identify a polynomial and how to perform algebraic operations on them. Like the linear equations and inequalities you learned about earlier, polynomials are useful in many applications of mathematics as well as in other disciplines like biology, economics, and even cryptology. Gaining a\u00a0basic understanding of their qualities and how the rules of algebra we have learned so far apply to them will help you learn how to use polynomials both inside and out of your math class.\r\n\r\nIn your next math class you will likely learn how to solve certain kinds of polynomials and how to graph them as well.","rendered":"<h3>Why learn about polynomials?<\/h3>\n<p>If you have ever watched a Pixar movie, you have seen computer generated images. \u00a0A very common method for generating graphics with a computer is to use what is called a wire mesh. \u00a0You can think of a wire mesh as a grid &#8211; like the ones we have used to graph lines &#8211; that has been bent and stretched to make a shape we want, as in the image of a dolphin below.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-4663 aligncenter\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/121\/2016\/07\/15152901\/Dolphin_triangle_mesh-300x185.png\" alt=\"Dolphin rendered with a mesh of triangles\" width=\"493\" height=\"304\" \/><\/p>\n<p>The dolphin in the image was created by plotting points in space to create connected triangles. \u00a0This method of rendering graphics works well and is in wide use, but it takes a lot of computer memory. Recently, researchers have been investigating the use of polynomials for rendering graphics in part because it demands less memory in the process.<a class=\"footnote\" title=\"Loop, Charles, and Jim Blinn. Real-time GPU Rendering of Piecewise Algebraic Surfaces. ACM SIGGRAPH 2006 Papers on - SIGGRAPH '06 (2006): n. pag. Web.\" id=\"return-footnote-4441-1\" href=\"#footnote-4441-1\" aria-label=\"Footnote 1\"><sup class=\"footnote\">[1]<\/sup><\/a>. \u00a0In this process, the surfaces that are rendered are made from solutions to algebraic polynomials. The image below shows some images of smooth-surfaced objects that were rendered using polynomials by researchers Charles Loop and Jim Blinn from Microsoft.<\/p>\n<div id=\"attachment_4664\" style=\"width: 713px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-4664\" class=\"wp-image-4664\" src=\"https:\/\/s3-us-west-2.amazonaws.com\/courses-images\/wp-content\/uploads\/sites\/121\/2016\/07\/15152903\/Screen-Shot-2016-06-07-at-1.13.14-PM-300x148.png\" alt=\"8 figures rendered with a computer using a polynomial algorithm instead of a triangular mesh. Shapes include a cone, cylinder, sphere, bowling pins, @, a torus and two original shapes.\" width=\"703\" height=\"347\" \/><\/p>\n<p id=\"caption-attachment-4664\" class=\"wp-caption-text\">Surfaces Rendered Using Polynomials.<\/p>\n<\/div>\n<p>In this module, you will learn how to identify a polynomial and how to perform algebraic operations on them. Like the linear equations and inequalities you learned about earlier, polynomials are useful in many applications of mathematics as well as in other disciplines like biology, economics, and even cryptology. Gaining a\u00a0basic understanding of their qualities and how the rules of algebra we have learned so far apply to them will help you learn how to use polynomials both inside and out of your math class.<\/p>\n<p>In your next math class you will likely learn how to solve certain kinds of polynomials and how to graph them as well.<\/p>\n<hr class=\"before-footnotes clear\" \/><div class=\"footnotes\"><ol><li id=\"footnote-4441-1\">Loop, Charles, and Jim Blinn. Real-time GPU Rendering of Piecewise Algebraic Surfaces. <i>ACM SIGGRAPH 2006 Papers on - SIGGRAPH '06<\/i> (2006): n. pag. Web. <a href=\"#return-footnote-4441-1\" class=\"return-footnote\" aria-label=\"Return to footnote 1\">&crarr;<\/a><\/li><\/ol><\/div>","protected":false},"author":21,"menu_order":1,"template":"","meta":{"_candela_citation":"[]","CANDELA_OUTCOMES_GUID":"","pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[],"contributor":[],"license":[],"class_list":["post-4441","chapter","type-chapter","status-web-only","hentry"],"part":994,"_links":{"self":[{"href":"https:\/\/courses.lumenlearning.com\/cuny-hunter-collegealgebra\/wp-json\/pressbooks\/v2\/chapters\/4441","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/courses.lumenlearning.com\/cuny-hunter-collegealgebra\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/courses.lumenlearning.com\/cuny-hunter-collegealgebra\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/courses.lumenlearning.com\/cuny-hunter-collegealgebra\/wp-json\/wp\/v2\/users\/21"}],"version-history":[{"count":3,"href":"https:\/\/courses.lumenlearning.com\/cuny-hunter-collegealgebra\/wp-json\/pressbooks\/v2\/chapters\/4441\/revisions"}],"predecessor-version":[{"id":4927,"href":"https:\/\/courses.lumenlearning.com\/cuny-hunter-collegealgebra\/wp-json\/pressbooks\/v2\/chapters\/4441\/revisions\/4927"}],"part":[{"href":"https:\/\/courses.lumenlearning.com\/cuny-hunter-collegealgebra\/wp-json\/pressbooks\/v2\/parts\/994"}],"metadata":[{"href":"https:\/\/courses.lumenlearning.com\/cuny-hunter-collegealgebra\/wp-json\/pressbooks\/v2\/chapters\/4441\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/courses.lumenlearning.com\/cuny-hunter-collegealgebra\/wp-json\/wp\/v2\/media?parent=4441"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/courses.lumenlearning.com\/cuny-hunter-collegealgebra\/wp-json\/pressbooks\/v2\/chapter-type?post=4441"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/courses.lumenlearning.com\/cuny-hunter-collegealgebra\/wp-json\/wp\/v2\/contributor?post=4441"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/courses.lumenlearning.com\/cuny-hunter-collegealgebra\/wp-json\/wp\/v2\/license?post=4441"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}