Computers and digital technology have, like the camera did more than one hundred and fifty years ago, revolutionized the visual art landscape. Some artists now use digital technology to extend the reach of creative possibilities. Sophisticated software allows any computer user the opportunity to create and manipulate images and information. From still images and animation to streaming digital content and digital installations, computers have become high tech creative tools.
In a blending of traditional and new media, artist Chris Finley uses digital templates—software-based composition formats—to create his paintings.
The work of German artist Jochem Hendricks combines digital technology and human sight. His eye drawings rely on a computer interface to translate the process of looking into physical drawings.
Digital technology is a big part of the video and motion picture industries with the capability for high definition images, better editing resources and more areas for exploration to the artist.
The camera arts are relatively new mediums to the world of art but their contributions are perhaps the most significant of all. They are certainly the most complex. Like traditional mediums of drawing, painting and sculpture they allow creative exploration of ideas and the making of objects and images. The difference is in their avenue of expression: by recording images and experiences through light and electronics they, on the one hand, narrow the gap between the worlds of the “real” and the “imagined” and on the other offers us an art form that can invent its own reality with the inclusion of the dimension of time. We watch as a narrative unfolds in front of our eyes. Digital technology has created a whole new kind of spatial dimension: cyberspace.
Candela Citations
- Time Based Media: Film, Video, Digital II. Authored by: Christopher Gildow. Located at: https://learn.canvas.net/courses/24/pages/m7-time-based-media-film-video-digital?module_item_id=44456. Project: Open Course Library. License: CC BY-NC-SA: Attribution-NonCommercial-ShareAlike