Learning Outcomes
- Describe a plane vector, using correct notation.
- Perform basic vector operations (scalar multiplication, addition, subtraction).
Definition
A vector is a quantity that has both magnitude and direction.
Vector Representation
A vector in a plane is represented by a directed line segment (an arrow). The endpoints of the segment are called the initial point and the terminal point of the vector. An arrow from the initial point to the terminal point indicates the direction of the vector. The length of the line segment represents its magnitude. We use the notation [latex]\bf{||v||}[/latex] to denote the magnitude of the vector [latex]\bf{v}[/latex]. A vector with an initial point and terminal point that are the same is called the zero vector, denoted [latex]\bf{0}[/latex]. The zero vector is the only vector without a direction, and by convention can be considered to have any direction convenient to the problem at hand.
Vectors with the same magnitude and direction are called equivalent vectors. We treat equivalent vectors as equal, even if they have different initial points. Thus, if [latex]\bf{v}[/latex] and [latex]\bf{w}[/latex] are equivalent, we write
Definition
Vectors are said to be equivalent vectors if they have the same magnitude and direction.
The arrows in Figure 1(b) are equivalent. Each arrow has the same length and direction. A closely related concept is the idea of parallel vectors. Two vectors are said to be parallel if they have the same or opposite directions. We explore this idea in more detail later in the chapter. A vector is defined by its magnitude and direction, regardless of where its initial point is located.
The use of boldface, lowercase letters to name vectors is a common representation in print, but there are alternative notations. When writing the name of a vector by hand, for example, it is easier to sketch an arrow over the variable than to simulate boldface type: [latex]\overrightarrow{v}[/latex]. When a vector has initial point [latex]P[/latex] and terminal point [latex]Q[/latex], the notation [latex]\overrightarrow{PQ}[/latex] is useful because it indicates the direction and location of the vector.
Example: Sketching Vectors
Sketch a vector in the plane from initial point [latex]P(1,1)[/latex] to terminal point [latex]Q(8,5)[/latex].
Try It
Sketch the vector [latex]\overrightarrow{ST}[/latex] where [latex]S[/latex] is point [latex](3,−1)[/latex] and [latex]T[/latex] is point [latex](−2,3)[/latex].
Combining Vectors
Vectors have many real-life applications, including situations involving force or velocity. For example, consider the forces acting on a boat crossing a river. The boat’s motor generates a force in one direction, and the current of the river generates a force in another direction. Both forces are vectors. We must take both the magnitude and direction of each force into account if we want to know where the boat will go.
A second example that involves vectors is a quarterback throwing a football. The quarterback does not throw the ball parallel to the ground; instead, he aims up into the air. The velocity of his throw can be represented by a vector. If we know how hard he throws the ball (magnitude—in this case, speed), and the angle (direction), we can tell how far the ball will travel down the field.
A real number is often called a scalar in mathematics and physics. Unlike vectors, scalars are generally considered to have a magnitude only, but no direction. Multiplying a vector by a scalar changes the vector’s magnitude. This is called scalar multiplication. Note that changing the magnitude of a vector does not indicate a change in its direction. For example, wind blowing from north to south might increase or decrease in speed while maintaining its direction from north to south.
Definition
The product [latex]\bf{kv}[/latex] of a vector v and a scalar k is a vector with a magnitude that is [latex]|k|[/latex] times the magnitude of [latex]\bf{v}[/latex], and with a direction that is the same as the direction of [latex]\bf{v}[/latex] if [latex]k>0[/latex], and opposite the direction of [latex]\bf{v}[/latex] if [latex]k<0[/latex]. This is called scalar multiplication. If [latex]k=0[/latex] or [latex]\bf{v=0}[/latex], then [latex]k\bf{v=0}[/latex].
As you might expect, if [latex]k=−1[/latex], we denote the product [latex]k\bf{v}[/latex] as
Note that [latex]\bf{-v}[/latex] has the same magnitude as [latex]\bf{v}[/latex], but has the opposite direction (Figure 3).
Another operation we can perform on vectors is to add them together in vector addition, but because each vector may have its own direction, the process is different from adding two numbers. The most common graphical method for adding two vectors is to place the initial point of the second vector at the terminal point of the first, as in Figure 4(a). To see why this makes sense, suppose, for example, that both vectors represent displacement. If an object moves first from the initial point to the terminal point of vector [latex]\bf{v}[/latex], then from the initial point to the terminal point of vector [latex]\bf{w}[/latex], the overall displacement is the same as if the object had made just one movement from the initial point to the terminal point of the vector [latex]\bf{v + w}[/latex]. For obvious reasons, this approach is called the triangle method. Notice that if we had switched the order, so that [latex]\bf{w}[/latex] was our first vector and [latex]\bf{v}[/latex] was our second vector, we would have ended up in the same place. (Again, see Figure 4(a).) Thus, [latex]\bf{v + w = w + v}[/latex].
A second method for adding vectors is called the parallelogram method. With this method, we place the two vectors so they have the same initial point, and then we draw a parallelogram with the vectors as two adjacent sides, as in Figure 4(b). The length of the diagonal of the parallelogram is the sum. Comparing Figure 4(b) and Figure 4(a), we can see that we get the same answer using either method. The vector [latex]\bf{v + w}[/latex] is called the vector sum.
Definition
The sum of two vectors [latex]\bf{v}[/latex] and [latex]\bf{w}[/latex] can be constructed graphically by placing the initial point of [latex]\bf{w}[/latex] at the terminal point of [latex]\bf{v}[/latex]. Then, the vector sum, [latex]\bf{v + w}[/latex], is the vector with an initial point that coincides with the initial point of [latex]\bf{v}[/latex] and has a terminal point that coincides with the terminal point of [latex]\bf{w}[/latex]. This operation is known as vector addition.
It is also appropriate here to discuss vector subtraction. We define [latex]\bf{v - w}[/latex] as [latex]\bf{v + (-w) = v}[/latex] [latex]+ (-1)[/latex][latex]\bf{w}[/latex]. The vector [latex]\bf{v - w}[/latex] is called the vector difference. Graphically, the vector [latex]\bf{v - w}[/latex] is depicted by drawing a vector from the terminal point of [latex]\bf{w}[/latex] to the terminal point of [latex]\bf{v}[/latex] (Figure 5).
In Figure 4(a), the initial point of [latex]\bf{v + w}[/latex] is the initial point of [latex]\bf{v}[/latex]. The terminal point of [latex]\bf{v + w}[/latex] is the terminal point of [latex]\bf{w}[/latex] . These three vectors form the sides of a triangle. It follows that the length of any one side is less than the sum of the lengths of the remaining sides. So we have
This is known more generally as the triangle inequality. There is one case, however, when the resultant vector [latex]\bf{u + v}[/latex] has the same magnitude as the sum of the magnitudes of [latex]\bf{u}[/latex] and [latex]\bf{v}[/latex]. This happens only when [latex]\bf{u}[/latex] and [latex]\bf{v}[/latex] have the same direction.
Example: Combining Vectors
Given the vectors [latex]\bf{v}[/latex] and [latex]\bf{w}[/latex] shown in Figure 6, sketch the vectors.
Try It
Using vectors [latex]\bf{w}[/latex] and [latex]\bf{w}[/latex] from Example: Combining Vectors, sketch the vector [latex]\bf{2w - v}[/latex].
Watch the following video to see the worked solution to the above Try IT.
You can view the transcript for “CP 2.2” here (opens in new window).
Try It
Candela Citations
- CP 2.2. Authored by: Ryan Melton. License: CC BY: Attribution
- Calculus Volume 3. Authored by: Gilbert Strang, Edwin (Jed) Herman. Provided by: OpenStax. Located at: https://openstax.org/books/calculus-volume-3/pages/1-introduction. License: CC BY-NC-SA: Attribution-NonCommercial-ShareAlike. License Terms: Access for free at https://openstax.org/books/calculus-volume-3/pages/1-introduction